Design is one of the main ways to enhance the unique characteristics of cork. Hence, Corticeira Amorim challenged experimentadesign to commission professionals that would create a collection - MATERIA - where the urban user was the main target.
The design process of the items created combines functionality and relevance (an essential concern of the modern world), with keen sensitivity for the dynamics of use.
The MATERIA collection, by joining the sensory characteristics and the unique personality of an ancient material - cork - with the challenging perspective of design, is thus a set of objects that unite in a fluid and functional way with the everyday environments and experiences.
Main Goal
The main goal of MATERIA is to raise the profile of the cork and conquer new territories and new audiences. The perfect cocktail for success is created by combining the inspiration of various designers - through a collection where the cork is the main feature (albeit combined with other materials) - with its multifaceted character and potential, and adding the aesthetics and know-how of internationally renowned artists.
Solution
The MATERIA collection is composed of completely new design objects that take advantage of the unique properties of cork thanks to the most advanced production technologies.
The creativity of this collection composed of 12 items comes from Big-Game (CH), Daniel Caramelo (PT), Fernando Brízio (PT), Filipe Alarcão (PT), Inga Sempé (FR), James Irvine (EN), Keiji Takeuchi (JP), Marco Sousa Santos (PT), Miguel Vieira Baptista (PT), Nendo (JP), Pedrita (PT) and Raw Edges (IL/UK).